morph
A deterministic life sandbox — pick a terrain, grow life on it, paint into the world while it runs.
morph is a living sandbox where deterministic math grows life and form: pick a terrain, grow life on it, and paint into the world while it runs. Two headless cores join in one shell — vivarium, a stateful step-simulation (conway, life-rules, generations, wireworld, particle-life, lenia and friends), and fieldwork, a stateless single-render engine that supplies the terrains. A grown world can freeze into a drawing, a drawing can germinate back into new life, and a living world can terraform onto a drawing's ground; every link in that chain is one URL that replays byte-exact — freeze links carry the seed, germinate links inline the quantized gen-0 grid, nothing is recomputed from pixels. A hand-curated daily world fronts the site, kept worlds store their permalink as identity, and the live canvas records straight to WebM. Same seed, same run, every time.
- CORES
- vivarium + fieldwork
- SYSTEMS
- 11 · 7 plantable
- STACK
- ts · svelte 5 · canvas