morph

A deterministic life sandbox — pick a terrain, grow life on it, paint into the world while it runs.

morph is a living sandbox where deterministic math grows life and form: pick a terrain, grow life on it, and paint into the world while it runs. Two headless cores join in one shell — vivarium, a stateful step-simulation (conway, life-rules, generations, wireworld, particle-life, lenia and friends), and fieldwork, a stateless single-render engine that supplies the terrains. A grown world can freeze into a drawing, a drawing can germinate back into new life, and a living world can terraform onto a drawing's ground; every link in that chain is one URL that replays byte-exact — freeze links carry the seed, germinate links inline the quantized gen-0 grid, nothing is recomputed from pixels. A hand-curated daily world fronts the site, kept worlds store their permalink as identity, and the live canvas records straight to WebM. Same seed, same run, every time.

morph in motion — a fresh mycelium world germinates and settles into structure, untouched (captured in-app to WebM)
specifications
CORES
vivarium + fieldwork
SYSTEMS
11 · 7 plantable
STACK
ts · svelte 5 · canvas